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Entries in Listening (33)

Monday
Feb292016

The TANK

Back in 2009, we wrote about TANK-FX, a website where you could upload a sound and have it played back in a former water tank somewhere in Germany. After it recorded your played back sound, it would send you back an MP3 of the recording. TANK-FX has since gone defunct, and every so often I think of it and Google it but it really doesn’t seem to exist anymore.

This is why I got quite excited when we got an e-mail about a project called The TANK: a 20 meter tall, 12 meters wide empty steel water tank in Rangely, Colorado. And while it’s functionality is different, it’s quite interesting. “Sonic thinker” Bruce Odland discovered the place in 1976, and it became a place where a small group of musicians and sound artists recorded their music for decades. With a shifting, swirling reverberation longer and richer than the Taj Majal or Great Pyramid, it is quite the acoustic marvel.

By 2012 the TANK was in danger of falling silent. It was decaying in the elements. Luckily, a organisation formed and they succesfully did two Kickstarter projects, and now the TANK is alive and kicking, and serving as an educational place to learn about sound and for musicians to record in. The immersive experience encourages visitors to learn about sound from within, by experimenting through sound, movement, cause-and-effect… A stunning initiative, and a unique place for sonic arts. And while you might not be able to upload sounds and get them back played in the tank (convolution reverbs have become good enough to emulate just that), it does serve an even better purpose, I think. It’ll definitely be on my list the next time I’m in Colorado.

Monday
Mar242014

DIRTI

At IRCAM, the Paris-based Institute for Research and Coordination in Acoustics/Music, Diemo Schwarz and his team have been developing the very interesting CataRT for quite some time now.

CataRT is a software instrument that realises interactive “corpus-based concatenative synthesis”. That means that it takes a sound, and splits it into little bits which it then analyses. These little bits can then be arranged according to loudness or pitch, for example, and can be played by navigating through the sonic landscape, or the “corpus” if you will. It’s like granular synthesis including knowing what all the grains are and being able to navigate them.

For DIRTI, Diemo Schwarz teamed up with UserStudio to create a physical interface with which children can play the little grains of sound, exploring the sonic body of the source.

There is a webcam under a transparent dish that contains the physical grains, tapioca grains in this case. The movement of the grains is tracked by a camera under the dish, and is sent to a Raspberry Pi, which in turn sends this information to an iPad where the interaction is visualised and sonified using the CataRT realtime sound synthesis system.

 I love installations or applications that are about exploring sounds and invoking active listening, especially for kids, as this really adds to their development. DIRTI makes it nice and tangible, making for a nice exploratory interface.

Friday
Mar142014

Visualising Porto's soundscape

Back in January we saw the Stereopublic project, which crowdsourced the quiet, and used it as an inspiration for short musical pieces as well. The URB project in Porto, Portugal takes a more academic approach, very carefully measuring and analysing the urban soundscape.

URB is a soundscape storage and analysis system idealized by José Alberto Gomes and developed in partnership with Diogo Tudela. URB’s goal is to keep record of the sonic profile of Porto, allowing researchers and artists to use the dataset freely within their own projects.

Using four Raspberry Pi’s equipped with a soundcard and an electret mic spread throughout the city, URB constantly listens to the environment and stores sonic features in an on-line public database. See the map above for where they placed the listening spots.

The datasets are freely available online, but you can also navigate them using URB XY, a data visualisation tool by Diogo Tudela. It’s interesting to see the differences between day and night, for example. Analysed properties like amplitude, zero-crossings, irregularity, spectral centroid, etc. are all very easily viewable and the tool is great to get a grip on the urban soundscape.

What I really like about this is that the data can be used for multiple purposes. From giving the government insight on noise pollution in a city and using this info in city planning, to artistic purposes. Which is exactly what the We The Citizens project (above) is about; using the data from the URB-system in artistic ways to make the audience aware of the sound ecology of the city. I hope this’ll happen in more cities, as most citizens are still unaware of the effects of noise pollution and sound ecology.

Thursday
Jan232014

Stereopublic: Crowdsourcing the quiet

 

In urban areas, silent places where one can enjoy some quietude are getting more and more scarce. There’s a lot of what some might call “noise pollution”, sound harmful to human health and disturbing a balanced life. With cities still getting more crowded and thus louder every year, no wonder that this is quite a hot topic, also with artists. We saw Music for Forgotten Places by composer Oliver Blank last year for example, a project where one can dial a phone number on a sign to hear some music for a silent place in the city, and take a mindful moment in a busy city.

The Stereopublic project is similar in that it is also about taking a moment and listening, but different in the sense that it is built around an app and website, which document the quiet places and pieces composed for these. Not only the artist, but everyone can participate.

Sound artist Jason Sweeney started the Stereopublic project to help create a unique record of different places and make people more aware about their sound environment.

“Stereopublic: crowdsourcing the quiet” is a participatory art project that asks you to navigate your city for quiet spaces, share them with your social networks, take audio and visual snapshots, experience audio tours and request original compositions made using your recordings.

Originally started in Sweeney’s hometown Adelaide, the Stereopublic project is now catching on in other cities, mapping the silent areas around you. When I tried it last year, most cities weren’t open to map, but it seems Sweeney’s now opened the platform to anyone who wants to add a silent space, no matter where you are. Adding a space also means recording 30 seconds of ambience, which means slowing down and actively listening to your surroundings. Last year, 600 quiet spots were added in cities all over the world. In the future, we might just have big cities with dedicated quiet zones.

Sunday
Dec082013

Very Quiet Records

Tony Whitehead is a sound recordist and owner of the label Very Quiet Records and sub-label Very Quiet Records Static. He releases recordings of quiet places and situations from sound artists and field recordists from all over the world.

I met Tony back in january 2010 when I was an intern at Sound and Music in England. He organised a 12-hour soundwalk through the town of Plymouth, which was an unforgettable experience. Walking the fringes of the town, we found some beautiful spots near the sea. The longer we walked, the more we got into a trance where we were purely focused on the sounds, sights and smells of our cold winter surroundings.

Plymouth by night

The records he releases on Very Quiet Records range from quite static, noisy wind recordings to more dynamic recordings of objects or nature. Most of these recordings exist of one-takes of around ~40 minutes to an hour. When listening on headphones, they quickly become your artificial surrounding. When the recording ends, the silence is almost unbearable, as you’ve become accustomed to the crickets or sounds of the shore.

Thursday
Jul122012

Blind Date

Me wearing the Blind Date helmet, getting ready for an unusual sonic exploration of the city of Ghent

During our visit to TRACK in the beautiful city of Ghent, we were invited to discover the city in a whole new way. Blind Date is a project by the Belgian art-education organization Aifoon. Visitors are given a helmet equipped with headphones, a directional microphone and goggles blocking all visible impulses. Wearing these helmets we were guided through the city by Aifoon’s Jeroen van de Sande. 

Walking around while not being able to see anything is scary at first. But normally we use our ears a lot in our everyday navigation, listening to the reflection of sound on all kinds of surfaces around us and and we depend on our ability to hear where a sound is coming from. Blind Date shuts off these normal auditive senses and replaces them with directional hearing: it focuses your hearing (in mono) on wherever you turn your head towards and amplifies it. Here’s a video about the Blind Date experience:

At first I found this impairment quite frustrating, as I heard what seemed to be a very large truck passing by, but I wasn’t able to tell if it came from the left or from the right. I was just standing there helplessly. I wanted to listen to the world in stereo like I normally do. The trick is to fully trust the person that takes you by the arm and leads the way. You have to surrender to the experience and once you do, it’s interesting and surprising.

I wasn’t able to tell what the streets we walked on looked like, it was very hard to measure the distances we walked. We crossed a wide road, but to me it seemed very small. It was a windy day, which resulted in quite a bit of noise on the headphones at times. Normally I would hate that, this time it also disabled my sense of hearing for some time, making me completely dependent on tactile information from my guide.   

If you’d like to visit Ghent (I highly recommend it!) and experience Blind Date yourself, have a look at the agenda on the TRACK website for dates. 

Saturday
Feb182012

Invisiball

This looks like a promising game concept. I would really like to play this game. InvisiBall, by Håkan Lidbo is like a tennis game, except there is no ball, and it has to be played in the dark (or by blind players), as the only feedback that’s been given is in sound. Ten years ago I graduated with a racing game for the blind called Drive, this seems like an interesting addition to the same field. 

Via Create Digital Music

Sunday
May292011

The Definition of a Good Ringtone

It’s happened many times: I sit in a train, as all of a sudden a loud noise wakes up all the passengers. It’s a phone, as loud as can be. Thin, harsh music. Many faces turn to the source of the sound, watching it’s owner dig in his/her pocket to pick it up as soon as he/she can.

But it’s already too late. I don’t know the person, but now I know his/her love for German schlagers (and probably lots of beer and sausages, right?). Apart from the fact the sound annoys other people, what does it say about a person? What kind of prejudice does he/she leave?

This is a random example of a situation in which unwanted sound disturbs our living space, and there are many more. I cannot think of any good reason to use music as a ringtone anyway. It’s like wearing a button showing a tiny fragment of a painting by your favorite artist.

The music I like might not be the music you prefer (and I like to listen to a song from beginning to end, preferably on a quality sound system or headphones), and the sound of your three-year-old yelling might make you feel all warm inside, do you think it has the same effect on your colleagues? That being said, let’s look at the positive side of things. Is there such a thing as a good ringtone?

Click to read more ...

Friday
May202011

Minute of Listening

Minute of Listening is a project initiated by Sound and Music. Everyday a group of school children closes their eyes and listens to one minute of sound/music, and afterward there are some questions to be answered about what they just heard. 

While Jamie Oliver’s food education (“what vegetable is this?”) is a bit more urgent for the health of many school kids, it would be great plan to also incorporate sound and listening education (“what sound is this?”) into the standard curriculum at primary schools, thus making them aware of the sounds around us and their effect on our ‘sound health’. I also think it is very healthy for children to just sit, relax and focus for a minute every morning. 

Via Mark IJzerman

Saturday
May142011

Washful Thinking

In 1993 Ward Weis made an auditory city map of Antwerp, as it was cultural capital of Europe back then. Everyday sounds are his main inspiration, and now he focuses on the sound of washing machines. On his website you can send in your on recording, as well as listen to the washing machines recorded by others.

Opposite to other household electronics (who would want to listen to a vacuum cleaner for an hour?), the common sound of a washing machine isn’t annoying at all. Listening to the mix of various washing machines on the website, uploaded by users from all around Europe, is quite relaxing. 

Good advice from mr. Weis for listening: “it is recommended to listen it in front of your own washing machine”. Just so you know. 

Photo by Mastrobiggo